![]() Just pop it in, enable loose file loading and run the game through the F4SE launcher. This, unfortunately, increases the overall size of the mod package.į4z Ro D’oh addresses this issue by forcing the game to use a single set of silent voice files for any unvoiced dialogue the game might encounter, thereby relieving the mod author the arduous task of generating and bundling individual voice files. To workaround this issue, mod authors are required to bundle ‘silent voice files’ – voice assets that are essentially empty – with their mods. ![]() The engine has a limitation that causes unvoiced dialogue to zoom by in-game, making them nigh impossible to read. Third party mods that add new NPCs and quests often do not come with their own voice acting. Ģ - Subject to change without prior notice or fanfare. Ergo, mod authors need not create and bundle silent voice files in their distribution packages.ġ - The accompanying lip synch file may or may not enunciate "D'oh" interj \?d?\ at all times2. ![]() It does so by coercing the engine, in a non-violent way, into playing a generic silent voice and lip synch1 file whenever it comes across a dialog response without voice assets of its own. This mod basically enhances support for unvoiced in-game dialog. The second best 'D'oh' that you'll (n)ever hear
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